//#defines!
#include "app.h" // debuggings
#include "FluidSim.h"

FluidSim::FluidSim ( int Size )
{
	mData = new FluidSimData[size];
}
FluidSim::~FluidSim()
{
}
FluidSimData* FluidSim::Update ( int dt )
{
}
void FluidSim::CreateSource ( unsigned int I, unsigned int J, int Source)
{
}
void FluidSim::CreateVelocity ( unsigned int I, unsigned int J, int dX, int dY)
{
}
